12 – Templaria & Corsari card games – Dal Negro offers us an alternative way to play cards

Published by ilgiocointavolo on

If playing a card game lengthens existence, improves memory, curbs old age, playing a new version of an ultra-famous card game every now and then multiplies these beneficial effects.

Templaria is nothing more than a new version of the Scopa card game or purpose cards that uses the symbolism and graphics related to the Order of the Knights Templar and the battles they fought in the Holy Land.

The quality of the cards is great, as you might expect from the Dal Negro, and the graphics are very well-groomed. The rules are basically (and here you have to be careful) similar to those of Scopa and the purpose, but interesting variations are introduced especially in the score of points that change a lot the strategies to keep during the matches.

If you play in Templaria (you can find some explanatory images in the gallery below) you will have to take into account that there are cards such as Jacques De
Molay (the last Grand Master of the Templar Order), the Bafometto (a pagan idol, of whose veneration were accused precisely the Knights Templar) and the Holy Grail (the cup with which Jesus celebrated the Last Supper and in which Joseph of Arimatea is said to collect the blood of Christ after his crucifixion).

These cards have a special value in Templaria: with the Bafometto (essentially a Jolly) you can make a catch of any combination of cards on the table; with Jacques De Molay,while counting points, you are entitled to 10 more points for the calculation of the Battle Point, if you have the Holy Grail card you have earned a Battle Point regardless of the conditions of your Malloppo (the cards you earned during the game).

Battle Points are the ones that actually win the game and earn individually by counting Fortune cards (who accumulates cards with higher face value, finally add between them), Crusader cards (the count of the sum of the face value of soldier cards, from 5 to 7, with the addition of the Weapon cards if of the same suit as the soldier and finally of Jacques De Molay) and the Prisoners cards (the brooms earned during the game to be counted, however only for the player who has acquired the most Crusader points).

In short, there are enough for matches that have nothing to do with the broom or the purpose and that could become evocative in the same way (for a group of players with a fervent imagination) of the Holy War fought in the 13th century by the Knights Templar.

Once you have mastered the way to count the points the fun is assured and finally a breath of new air will pull on the gaming tables of the most hardened traditionalists.

Unlike Templara Corsari is a strategy game

The author of the game is the excellent Leo Colovini,and the illustrator is Fabio Visintin and is formed by colored cards of pink, purple, blue, blue, gray, brown, red, orange, yellow and green that respectively have the numbers from 1 to 11.

The Cards of Corsari: Another Hit from the Dal Negro

Inside the package we found cards of excellent manifacture as follows:

  • 11 pink cards with numbers 1 to 11
  • 11 purple cards with numbers 1 to 11
  • 11 blue cards with numbers 1 to 11
  • 11 blue cards with numbers 1 to 11
  • 11 gray cards with numbers 1 to 11
  • 11 brown cards with numbers 1 to 11
  • 11 red cards with numbers 1 to 11
  • 11 orange cards with numbers 1 to 11
  • 11 yellow cards with numbers 1 to 11
  • 11 green cards with numbers 1 to 11

10 cards representing 10 different crews.

The dealer’s job is to mix the cards, hand out twelve blankets to each player (one at a time), and form a row of open cards in the middle of the table that will be called “the pier”. The pier will consist of seven cards if you play in two, eight if you play in three, nine if you play in four. The color of the final line card is called “the color of the pier”. In addition, the dealer discovers a card, which will be the first in the discard stack and forms with the remaining cards the deck from which to draw.

Our goal, during the different rounds of play, is to set sail aboard our galleon with a crew of privateers composed in the best possible way: our crew will have to be composed at most of two colors (without repetitions of cards with the same number), with how many prisoners we want (cards of the same color as the “pier”) and with the fewest illegals possible (the remaining cards).

In short, playing Corsari, after the first 2 introductory and explanatory games, was really exciting and turned out to be a great alternative to the Merchant in Fair or Scala 40.

Both of these games lend themselves naturally (for the nature of the cards and the themes covered) to the addition of particular House Rules! We’ll talk about it in a next article. Well Dal Negro!!